Build and Kill Zombies Wiki

Updated 2026-11-12 — game facts and link status checked

Source-checked codes, odds, and tools · Updated 2026-11-12

Build and Kill Zombies Wiki: Codes, Parts & Guides

Source-checked codes status, part odds, skill prices, and guides for the Roblox game — checked 2026-11-12 against the official API and gameplay footage.

105011592530400

Roblox place

Official page anchored

10741654282

Universe

Resolved from Roblox API

Roll → Build → Drive

Core loop

Confirmed in footage

13 verified

Codes live

13 active · cross-checked 2026-11-12 against Roblox Den

Freshness center

Build and Kill Zombies codes and update status

The homepage surfaces the latest verified set and sends players into the dedicated codes page.

View all codes

Hands check · 2026-11-12

  • HALLOWEEN

    50 Candies

  • TRICKORTREAT

    250 Candies

  • PUMPKINKING

    100 Candies + 4x Luck (10 minutes)

  • HOLLOW

    50 Crypt Tokens

  • HOLLOWKING

    100 Crypt Tokens + 2x Luck (10 minutes)

  • CRYPTCRAWLER

    250 Crypt Tokens

Updates

Updates and changing answers

Game facts, code status, and official links each have a dated entry so changes are easy to spot.

All updates

Routine re-check: API counts and past-day badge data

Games API snapshot on 2026-11-12: visits 63,469,914, favorites 1,327,112, and a point sample of 707 playing, with the universe update stamp still at 2026-10-26T17:20:40.314Z. The badge API exposed past-day counts again: Welcome! 15,206,266 (past day 12,908), Hacker Event 2026 7,706,374 (past day 0), and You defeated the King 1x1x1x1 1,807,261 (past day 0). Welcome! is up 599,488 from 14,606,778 on 2026-10-22. Codes re-checked against Roblox Den's table read at 2026-11-12 08:29 UTC: 13 active, no new codes, and ZEUS and HACKER still marked Check there. /codes/, /guides/badges/, /bosses/, and /hollow-dungeon/ were updated from these snapshots.

Tier list re-checked and expanded

The tier list was re-verified on 2026-11-12 against the skill prices and roll odds already recorded on this site: Luck II 250, Luck III 625, Gold Roll I 1.20K, More Support II 3.70K, the ten-step engine ladder starting at 1 in 3, and the Wooden Spike, Flamethrower, and Double Barrel pickup odds. No universe update stamp newer than 2026-10-26 appeared in that window, so no ranking changed. The page now carries the skill price table, the roll odds the S and A tiers depend on, a ten-step buy order for a new save, and the conditions that would move an entry. Codes were also re-checked on 2026-11-12: no new codes and no change to the active list. Related links to the tier list were added from /skills/, /roll-machines/, /supports/, /guides/progression/, and /codes/.

Halloween codes, higher API counts, Hollow Dungeon closed

Games API snapshot on 2026-11-11: visits 63,460,122, favorites 1,326,932, and a point sample of 624 playing, with the universe update stamp at 2026-10-26T17:20:40.314Z. Codes were re-checked against Roblox Den's table read at 2026-11-11 20:39 UTC, Radio Times (2026-10-30), Pocket Tactics (2026-10-30), and UrGameTips (2026-11-01). Three Halloween codes were added as active — HALLOWEEN (50 Candies), TRICKORTREAT (250 Candies), and PUMPKINKING (100 Candies plus 10-minute 4x Luck) — bringing the active count to 13. The six Crypt Token codes stay active on Roblox Den's 2026-11-11 table; Radio Times omits them, so the conflict is recorded. PAINTEVERYWHERE was added as expired. Hollow Dungeon Part II ended at 2026-10-24 14:00 UTC, and the HALLOWEEN EVENT listing started at 14:00:36Z; /hollow-dungeon/ and /bosses/ now keep the window as a record. Badge API on 2026-11-11: Welcome! 15,204,541 (up 597,763 from 2026-10-22), Hacker Event 2026 7,706,374, You defeated the King 1x1x1x1 1,807,261. Past-day fields were not exposed this pass, so the badge guide no longer prints that column. Codes were not retested in-game.

Tier preview

Build and Kill Zombies tier list preview

Start with the strongest current picks, then use the full tier list when you need ranking notes and update dates.

See the full tier list →

Screenshots

Build and Kill Zombies in action

Official screenshots from the Roblox experience page.

Official Build and Kill Zombies artwork
Official artwork from the Roblox experience page.
In-game Index panel with the engine roll odds ladder
The Index records every roll category — the Engines ladder runs 1 in 3 to 1 in 12,500.
A car build during a run with the distance counter visible
Distance and checkpoints track how far a build survives.

Core tools

Tools players can use right now

Start with codes, then the roll odds, the parts database, and the upgrade planner before pushing deeper.

Guides

A five-part walkthrough, plus topic guides

Start with the Walkthrough (Part 1 to 5) for a complete path from your first spawn to endgame — then use the topic guides when you need depth on controls, money, badges, or builds.

Wiki coverage

Wiki pages for how this game actually works

Every page here is built from one of two things: the official Roblox data, or moments read frame-by-frame from public gameplay footage. Anything we have not seen yet is labelled instead of guessed.

Source check

Official and community sources

Every number on this site is traceable. This page explains what each evidence tier means and links the sources behind the data.

How a number gets published

Official data comes from the Roblox API. Everything else must be read frame-by-frame from public gameplay footage and carries the video ID and timestamp it came from — like '1 in 12,500 on the engine ladder, seen at 2Dqojvu48eo@02:46'.

What we do not do

We never estimate a value we have not seen. Missing numbers are shown as 'not yet observed' rather than as zero or a guess, and no price is listed without a frame or API behind it.

No fake code list

The codes page states exactly which codes are cross-verified and when they were last checked, instead of padding the list with copied rewards that were never tested.

Freshness policy

The game updates weekly. Every page carries the date it was last re-checked, and the updates log records what changed — so you can judge how much to trust a number before relying on it.

Community research

Video sources reviewed

Gameplay footage reviewed for this site's observed values. These are community videos, credited as research sources — treat them as the evidence trail, not as official patch notes.

FAQ

Quick answers

The questions players actually ask before their first drive.

Is this the official Build and Kill Zombies website?

No. This is an unofficial fan resource. For official support, purchases, and account issues, use the Roblox experience page and the developer's channels.

Are the codes on this site working?

Every active code is cross-checked against multiple independent sources before it is listed, and the page carries the date of the last check. Codes that stop working move to the expired list instead of being deleted.

What is the rarest item we know about?

On the fully documented Engines ladder, the top slot sits at 1 in 12,500 — with 1 in 10,000 right below it. Other categories have their own ladders; those are still being read from footage and are marked accordingly.

Where do the numbers on this site come from?

Two places: the official Roblox API (visits, favorites, description, game passes) and frame-by-frame reads of public gameplay footage, each tagged with the clip and timestamp it came from. Unverified values are shown as not yet observed, never guessed.

Which page should I read first?

Start with Codes for free cash and starter parts, then follow the five-part Walkthrough beginning with Part 1: How the Game Works. After that, the Parts database and the upgrade planner cover the mid-game.

How often is the site updated?

Whenever the game updates, a code batch drops, or a new gameplay session is reviewed. The updates page logs every check with a date so you can see how fresh the data is.